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Sci-fi Crate PBR

Hello everyone, I'm excited to share my recent personal project with you. I've dedicated my weekends to refining my skills, particularly in UV mapping using RizomUvs. While I've been comfortable with 3Ds Max's unwrapping tools for the past five years, discovering RizomUvs through a friend's recommendation has been a game-changer. In this project, I crafted the model in Plasticity, fine-tuned the UVs in RizomUvs, sculpted the high poly version in ZBrush, textured it using Substance Painter, and rendered the final result in Marmoset Toolbag. If you appreciate the work, feel free to give it a like. Thank you for your support!